Still working on a lot of new stuff so keep checking in! Due to the high amount of traffic on my site I have to hide my screenshots page to avoid going over my bandwidth limit for this month. 3 more days and it will be back up. This could change if I could upgrade to the full version the donate page is above ;)
It's been a loooong time since I've updated this but I'm still devoted to this project. A lot has happened since I've lasted posted screenshots. I created incredibly detailed and realistic forests that I can call a near replica of Oblivion's forests thanks to my tweaks to the unity trees. I've also done a lot of modeling. Check out the new screenshots and post what you think!
I'm currently working on an Oblivion like prototype made in Unity3d. This going to be fan made game and I'd love for people to play the demos I'm releasing and give me feedback on things I should add, things I should change, and things that need fixing. I'm also doing this project to demonstrate the kind of work that can be achieved in such a simple and free game engine such as Unity3d. I hope that my work and projects motivates people that have the same interests as I do. This project will also be great to help me improve my skills in modeling, texturing, lighting, and working with a game engine.
New tutorials up check them out on the tutorial page!
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Sorry guys it's been awhile since I've posted something here I've been very busy this semester with college, but its over in a few weeks. When school is over I'll have more time for the Oblivion Project and to get some demos out to you guys. I have a lot in of big plans for the Oblivion Project and I have had a little free time and been doing a lot of modeling so I have plenty of new stuff to add to the game and to show you guys. So please check back soon and I'll try to have some new stuff posted.
Just got my hands on Unity 3 Pro and I'm working on converting my project. Make sure you become a member and stay updated because I will have a new demo with Unity 3 Pro out very soon. This will make it truly Oblivion like!!!
Sorry for the late update I've been a little busy, but I've accomplished a lot. As of right now I'm working modeling and creating a shading technique for the insides of the buildings. I've made some excellent progress and with ever new section of my project I'm getting better and better. I'm getting closer and closer to the "Oblivion look". I've added new pictures of a bigger building that I'm still working on that has a great shading effect with bright windows casting down light beam onto the floor. I'm also working on an inside of a wooden house similar to Oblivion. This is by far my greatest achievement. What I modeled resembles some of Oblivion's models but it isn't exact for a reason. The shading effect in this building is almost identical to Oblivions and considering my game engine is free and Oblivions was 300k...I think it's pretty awesome. I will continue to model more models for the interiors of the buildings. I will have a lot of the hard stuff prefabed so I can quickly make multiple interiors for buildings. I just need more furniture and inside models before I will release a demo.
After all the bugs, modeling, and coding The Outside Demo is here! Now there is still a lot of work to do, but I've made excellent progress. There are way to many features and stuff to list so just play the demo and tell me what you think in the forums! Please report any bugs you see to the bug section of the forums.
The last few days I have made some excellent progress with detailing, modeling, and the outside environment. I'm also working on the a new weather system. The new video below is a time lapse in my game of 7 days. Each game day is about 15 seconds. When in the real game each day would be about 10 to 15 minutes. The increased speed is just to show the process and effect. I also have random cloud formation which simulates cloud cover, sometimes it's more clear then other days. The days have bright red and orange sunrise and sunsets, bright blue sunny afternoons, and dark starry nights. The modeling was all done by me. Including the big tower which was slightly difficult but fun to model. I will have more videos that show the models and scenery later. This was to show the dynamic weather system. What you see is only about 6 hours of work. It'll get much better. My plans today are to work more on the weather system. I'd like to have rotatable stars like in real life so the move too instead of being fixed in one spot. I'd also like to work on the cloud formation and make it much more realistic by having randomize weather system that brings rain, sunny days, cloud days, and possibly snow. This is a big project but I'm sure I can get it done. What always amazed me about Oblivion was their weather system it really sucks you into the game and its' environment. I will be releasing a new demo sometime this week so make sure your a member so you can play. Also if you have any friends that might be interested ask them to join. The more members the better. The new video is below.
Update: I've added a star system that rotates like in oblivion. It alters color depending on the time of night, new screens added. (Like the background screen, but much clearer, the bg screen is zoomed so it seems blurry, it's crystal clear in the game) I've also updated the cloud system so they're more random.
Sorry it's been awhile since my last post I've been a little busy. I'm pretty much done with the first dungeon area where you will start out and since I have everything in the game prefabed and imported making more dungeons wont be hard. As of right now I'm working on the first part of the outside area where you will exit from the first dungeon! I have pictures of the outside area posted but it is in EARLY beta I just started it today. All that work for one day, that's not bad at all. My whole day consisted of modeling oblivion like models by reference and a tweak of my own so they're still my own creation. The big fort ruin thing you see in the screenshots took most of my time modeling because the thing has to be so detailed. I'm still not done with the fort model I still want to add a
Some have mentioned that they would like some tutorials on how I do some stuff with Unity3d and my techniques. If you want a tutorial on something post it in the forums I've added a new area to do so. I'll also make a tutorial page so I can post my tutorials there.
Today I start off with week two and I have gotten a lot done and have made some excellent progress. I have added a title screen, loading screen, flickering torch effects with flames, figured out a way to add multiple light sources instead of just two, added more sound effects, and added more models and details. I've also added suspended torches that hang down from the roof that gives everything a great look. The flickering light really gives a nice realistic look to the dungeon and atmosphere. Almost done with the second and third room. I'm finishing faster than I thought I would so I'm planning on release a huge demo on the 13! Make sure you become a member!
I've been a little busy with finals because I'm in excelled summer courses, but I've still managed to get a lot done. Most important is that I added a weapon and that is fully animated when you walk, swing, and shoot spells. Yes, I have added spells to the character. I've stared on the second room and started detailing it with models and environment props. I also started making a third room that's off to the southwest wing of the second room. The second room is much bigger then the first and the third room is a living quarters which consists of beds, nightstands, chests, bookshelves, and other models. The main part of the second room is more of a meeting room with benches, banners, and bookshelves. I've added new screenshots of the "Beta" second room. It's definitely in the beta stage because there's a lot more detail and work that needs to be done. I will probably be releasing a demo of the second room later sometime this week. The demo will consist of both the first and second room so you can go back and forth between the two rooms.
I'm about 16 hours into the project; I only did about 4 hours of work because I've been busy, but I got a LOT done. I've added a probably 20 more models to my game which makes it look much better because before it looked a little plain. The scene looks much better though. I also modeled some torch holders that have a fire particle effect, I will tweak the settings to get it perfect. I'm also working on a flickering fire effect to give the scene a more realistic look rather than a static light that doesn't move. I've started on the next room which is really starting to look good. It's bigger and consists of two hallways and with one of those hallways is a set of stairs. The room that is in the demo or the room you see in the background will take you to the second room. I will add both rooms to the demo as soon as I finish it.
I'm about 12 hours into the first week of The Oblivion Project and so far I have some great looking game play, lighting, and modeling done.
My Latest Tests on The Oblivion Project
Help me Get a Full Featured Website
I'm trying to get a full featured website because I only have free. The full featured one would give me a LOT more features to make my website better and demos bigger. So I've added a donation page so who ever wants to can help donate so I can get a fully featured website. No one has to it's only if you want to it would just be a lot better to have more features. My members are benefiting too.
This is a fan made game and these are my own models. All the work seen was by me. I don't own the name Oblivion it belongs to Bethesda. Bethesda and the game Oblivion inspire me and that's why I'm building this game. There is no intent to copy Bethseda, but to make my own interpretation of my own game that is similar; just like all other gaming companies do. I want to create my own game similar to Oblivion because it is by far my favorite game and it inspires me.